Sunday, 17 January 2016

The place of human mind in the intellectual software

Twenty years ago Deep Blue computer defeated Kasparov, the best among humans in the chess game. The force, brute digital force, left no chance for the brain. In a decade, humanity striked back. The team of chess grandmasters, now virtual cyborgs strengthened by chess programs, outperformed Hydra, advanced version of Deep Blue. But they lose as well. The winners were two amateurs with soft on relatively weak laptops.

To some extent it was a historical event making us rethink the place of human mind in the postindustrial world.


 Tactical level for machines, strategical - for the mind of a human methaprogrammer. He extends, augments mind by assisting programs, outsources brute calculations to silicon, concentrating on the core decisions. User changes, adjusts, creates new informational instruments at any time, as easy and quickly as possible.

 Deep Blue and its programmers, grandmasters and amateurs with assisting software represent different models of human machine interaction. In case of Deep Blue the interaction was almost rigid - programmers developed software only before the match leaving it alone with its decisions during the tournament. Amateurs and grandmasters interacted with their soft. I'm not aware of the programs used by two teams, but the fact unity of amateur expertise and laptops processors outperformed master experience coupled with at least same tier soft indicates that the level of interaction was key for success.

I see future intellectual software as designed with orientation on the methaprogramming user, not one button clicker. User is not an external consumer, but the inner heart of the software. She interacts with textual, speech and graphical interface layers, mediating human mind and various programming language environments.



No comments:

Post a Comment